First, the process needs to be captured as a whole. How are things being done at the moment? A detailed description of all activities, information, actions, objects, participants, and interactions that are involved in the process of being displayed will be given. The individual core activities are recorded. In the next step, the factors influencing the process are added. Depending on the objectives, the processes are presented in different detail, from a rough overview to individual procedural instructions and rules for decisions and control. The visualization is either represented by a graphics software, but can also be painted by the staff on a wide banner on the wall.
Corresponding software and tools or analog templates
Digital user interface prototypes can be created in different forms and with various tools depending on the graphic and functional requirements. Paper prototypes require pencil, paper or printed UI templates (see Paper Prototyping). The focus of this description is on user interface (UI) prototyping.
A classic example is a user interface prototype, which gives the future user of the software a first impression of the user interface (usually graphically) and of the program sequence. The incremental development of a product in the initial stages can alert attention to design problems at an early stage and incorporate additional customer requirements into the requirements. In the area of project management, the results can be used to estimate a software project in terms of effort and costs.
This method essentially describes the user interface (UI) prototyping. Prototyping is a generic generic term for various forms: for example, Conceptual Prototyping, Behavior Prototyping, Experience Prototyping, Quick and Dirty Prototyping or Paper Prototyping. (UI) Prototyping is an interactive activity. You should not invest too much time in perfecting and fine-tuning. When the device plays an important role in the overall usage context, prototypes should show the software in combination with the hardware.